Arch Shadow Lord



No longer in use.

Location
The Colosseum (Aht Urgahn Whitegate (K-11)

Spawn Conditions
Timed Spawn. Friday & Sunday at 7PM EST. Will de-spawn 26 hours after pop.

A system message will display in game.



Treasure Pool

 * Nuevo Coselete
 * Mirke Wardecors
 * Royal Redingote
 * 5 Relic weapons
 * Greater than 50 Bayld

Battle Information
All information below is subject to change.

High Regen
Appears to gain about 1% HP every tic with little to no damage (need verification).

TP Moves

 * Oblivion Smash - High AoE damage, absorbed by 1-3 shadows. Causes Bind, Silence, Gravity.


 * Tera Slash - Cone Attack, ignores Utsusemi, often can 1 shot a DD.


 * Violent Rupture - AoE damage, Causes STR down. Ignores Shadows.


 * Transfusion - AoE Drain


 * Mana Storm - AoE Aspir


 * Dynamic Implosion - AoE physical damage and Stun.

Magic Spells

 * Death (Rampart will block this).


 * Breakga, Sleepga, Bindga, Silencega, and GA3 Spells (e.g. Stonega III)

Melee Attacks
All melee swings Shadow Lord have an additional effect damage of varying damage. 300 at minimum (on a tank), 1600 maximum (on a DD or mage).

Immunities

 * Immune or highly resistant to Stun, Paralyze, Gravity, Bind, Sleep, Lullaby, Slow, Blind.
 * Bio (1,2,3), Dia (1,2,3) all land 100%.
 * Elemental Enfeebles land relatively easy (burn/shock/choke or frost/rasp/drown).
 * Frazzle, Requiem, Elegy can land with lower %.
 * Jubaku can land with ~320 Ninjutsu Skill, but does not appear to proc (more testing needed).